Experiment in Terra Analysis
By Walt Atwood
STORY SYNOPSIS
It has been seven sectars since Commandant Leiter and his Eastern Alliance
destroyer escaped from the Galactica along with the fugitive Borellian
Nomen. Adama dispatched Blue Squadron to track the Leiter's ship to its home
port on Luna 7. While maneuvering his squardon's vipers around to
reconnoiter, Flight Captain Apollo is captured by the same Ship of Lights
that had saved him from death in the earlier "War of the Gods, Part II".
Apollo is recruited by John (portrayed by the late Edward Mullhare), one of
the beings of light, to assume the identity of Colonel Charlie Watts. Watts,
who serves in the People's Nationalist Force, has been captured by the
Eastern Alliance on Luna 1. Apollo must use Watts' identity to get into the
Nationalist capitol, known as the Presidium, and warn of an impending attack
by the Eastern Alliance. John stresses that the outcome of the conflict on
Terra is of cosmic significance.
Apollo finds himself landing on Terra, where he is found wandering outside
the capital by Charlie's estranged girlfriend, Brenda Maxwell (Melody
Anderson). She takes him in, but is concerned by his odd disorientation. She
calls the Nationalist Security police, who arrive at her apartment and take
him away. In space, Starbuck and Boomer register Apollo's long-range
distress beacon, far ahead of them. Starbuck decides to set up his own
beacon to warn the Galactica, which is now far behind them. He leaves Boomer
in command of the squadron and takes off after Apollo. On the Galactica,
Tigh reports to Adama about the strange movements of Apollo's and Starbuck's
vipers. With the rest of Blue Squadron out of communications range and the
Fleet moving too slow to do much good, Adama orders the Galactica to leave
the Fleet to be escorted by two squadrons of vipers, while the battlestar
will follow the beacons at lightspeed.
In the capitol, advisor Moore (Logan Ramsey) reports that unidentified
flying craft have been detected in Nationalist airspace. Moore suspects the
Alliance is up to something, and has dispatched troops to the area where the
unknown ships were last sighted. But President Arends (Peter D. MacLean) is
more worried about the sudden re-emergence of Colonel Watts, whose knowledge
of Luna 1 being attacked by the Alliance could jeopardize the peace treaty
in the hawkish Presidium parliament. He tells Moore to sweep all of these
developments under the rug fast, including anyone who talked to Watts.
Apollo is thrown into a security holding cell controlled by the People's
Nationalist Force. At the site in the desert where Apollo's ship sits
unattended, Starbuck accesses Apollo's log recording that tells of how he
set out for the nearby city; he has left his communicator on standby so he
could be tracked. Before Starbuck can do anything else, helicopter-like
flying machines from the P.N.F. land nearby and their troops dismount to
investigate the vipers. Starbuck tries to warn them off, but their squad
leader (John DeLancie) insists the warrior submit himself for interrogation.
Starbuck stuns the troops with his blaster pistol and destroys their
machines. "I sure hope I don't have to pay for those machines," he mutters
to himself. Starbuck sets out on foot to track Apollo.
Brenda is surprised again, this time to find her father, General Maxwell
(Ken Swofford) ringing at her front door. He is glad to be back on Terra,
explaining to her that he was unsuccessful in trying to reach Luna 1 due to
the Eastern Alliance destroyers. She tells him of Charlie Watts'
reappearance, and how she handed her ex-boyfriend over to the authorities.
"That call may have cost Charlie his life," her father warns. It seems the
president has become so bent on his ambition for peace that no development
or witness can be allowed to get in his way. But things take a turn for the
worse when the Nationalist Security police show up again and arrest the
father and the daughter. They are both taken to the same military holding
cell block where Apollo is held. Apollo tries to explain to Brenda, Gen.
Maxwell and his assistant Stone (Sidney Clute) that he is not Charlie.
Starbuck wanders into the compound of the Nationalist facility in the
capitol where Apollo and the others are being held. He is first greeted by
John, who touches the warrior and causes him to "see the lights" and
remember. With the knowledge gained from John, Starbuck breaks into the
Nationalist facility and frees Apollo and the others. They set out for the
Presidium. In space, Adama presses on: the Galactica continues toward Terra
at lightspeed.
Brenda takes Starbuck to his viper, while Apollo, Gen. Maxwell and Stone
gain access to the Presidium. President Arends is due to argue for the
ratification of the treaty with the Eastern Alliance, while John warns
Apollo that the Alliance is preparing to launch a devastating attack on
Terra.
The Supreme Commandant of the Eastern Alliance (Neremiah Persoff)
confidently struts around his warroom. Loyalists have been evacuated to
underground bunkers in preparation for the nuclear assault he is about to
order. The Alliance survivors will rise from the ashes of this nuclear war
to re-establish themselves on the Lunar colonies; the civilian population of
both sides will be sacrificed so that this new civilization can be born from
the ashes of Terra.
Inside the Presidium's parliament, Arends offers Maxwell a chance to rebut
the proposed treaty. John urges Apollo to address the parliament, and warn
them of the dangers when negotiating with an enemy. Apollo proceeds to tell
the Nationalists that, on his world, people mistook "the opposite of war to
be peace", when it turns out to be slavery instead. Brenda, who is still not
sure she believes what has been happening, is about to abandon the search in
the desert when Starbuck spots his viper. He climbs in and launches into the
Terra night sky. John appears on his scanner and warns Starbuck about the
Eastern Alliance missile launch. The Supreme Commandant has given the word,
and the missiles are starting to race skyward. In the Presidium, Maxwell
hotly tells Arends that the nuclear exchange has begun; the Alliance
double-crossed him. Starbuck warns the approaching Galactica about the
missiles. Adama orders battlestations sounded, and the battlestar's lasers
to destroy the arcing missiles. "We must destroy every single missile,"
Adama orders Omega (David Greenham).
The Galactica is successful: all the Nationalist and Alliance missiles are
destroyed above Terra's atmosphere. This baffles the Supreme Commandant.
Did the missiles reach their target? There are reports of explosions high up
in the ionosphere. Could the Nationalists have devised some kind of
anti-missile shield? The Eastern Alliance leaders agree, it is time to
rethink their strategy and sue for peace. Back in the Presidium, Arends and
Maxwell set aside their differences and renew their old friendship. They
will re-negotiate with the Alliance and keep the Luna satellites free. They
turn to thank Apollo and solicit his future aid, but the warrior has
disappeared.
John walks with Apollo outside the Presidium. He looks into the Terra night
sky, then tells the warrior that this is not Earth, the Fleet still has a
long way to go on its journey.
A Second Look
It would've been far more interesting if "Experiment in Terra" has been a
two- or three-part story, in which Apollo and company explore this new
civilization and save it from war in the process and figure out it's not
Earth on their own. That would've required more time and imagination. This
would've also allowed more time to make use of characters like Athena,
Sheba, Bojay and others, and the use of their own wits to figure things out.
The notion of a clumsy guardian angel pulling everyone's strings only begs
the question: if John can orchestrate all these things in advance, does this
mean he and his luminaria friends allowed the destruction of the Great
Colonies to take place so the Galactica would probe the Universe and
eventually stumble on Terra at the right moment? The revisitation of John
and the Ship of Lights was a lame device to move things along quickly. The
goofy portrayal of characters talking to themselves was a new low for the
series.
The caricature of the Eastern Alliance elite in their warroom looks like a
bad imitation of the Nazis in their bunker from so many World War II movies.
Doesn't anyone realize that space-age nuclear weapons would be so powerful
that no bunker would be safe? The off-the-cuff remark by the Supreme
Commandant that a nuclear holocaust would serve to mitigate Terra's
overpopulation problem belongs in an old James Bond movie from the 1960's.
Once again, Battlestar's makers can't fathom a character that would add
plausibility to the story, so they come up with a knockoff of Blofeld. How
would any leader get away with that kind of talk without being overthrown by
his subordinates? Somebody in that room must have family or friends in
harm's way. That whole scene was too fantastic. Notice that the scenes
involving the Eastern Alliance top brass do not involve any of Battlestar's
regular characters, or any guest stars who have interacted with said
characters. They are completely isolated from Apollo and Starbuck. While
this is a bold and innovative move for a prime-time drama of the 1970's to
take, the practice of introducing and then dispensing with these characters
in the confines of a single hour-long episode undermines the value of their
appearance in the first place. They become cardboard, just as scenes of
Baltar and Lucifer were from "The Long Patrol".
While this final installment in the Terra anthology does wrap things up and
pulls many pieces together, it also seems to be an exercise in
discontinuity, especially concept erosion.
Unlike previous episodes in the Terra anthology, this story is not in
typical Galactica format. We end up making a superficial exploration of
Terra, its politics and people, and how Apollo, Starbuck and the other
regular characters affect this strange new world they happen upon. As a
result, Battlestar looses its focus. Will saving this world from one nuclear
war assure that its rival factions get back on track? And how does this
affect the survival of the Colonial Fleet? What happened to Commandant
Leiter and the Borellian Nomen? How does this affect the survivors on
Paradeen and the other Terra colonies? Instead of answering these questions,
we're sidetracked into a bizarre crusade that resembles a bad fusion of the
STAR TREK episode "Patterns of Force" and those silly stories from BEWITCHED
(ABC/Screen Gems/Ashmont, 1964-72) about Darrin Stevens (the late Dick
York/Dick Sergeant) trying to conceal from the "mortal world" that his wife
and in-laws are all witches.
Up to this point, the Battlestar series was a war show, where Apollo and his
fellow warriors faced threats (both foreign and domestic) set against the
backdrop of escaping the Cylons. While there had been comical moments (some
not intentional) and even a bizarre story of fancy or two, (?) it was not
until the Terra anthology that an element of outright farce was introduced
into the show. Given the Cold War analogy that is explicit in "Experiment in
Terra", the MORK & MINDY (ABC/Paramount, 1978-82) notion of "stranger in a
strange land" characters wandering around mumbling to themselves seems very
out of place. Patrick Macnee's opening narrative "There are those who
believe..." is absent once more, and it becomes apparent that this outing's
makers deliberately stepped out of Batterstar's "space soap" dramatic format
for expediency reasons, to provide a final installment in an anthology whose
content mastered them, rather than the other way around.
It took "Greetings from Earth", parts one and two, to introduce us to the
Terra anthology, and we never even got close to the homeworld itself. It
took another episode to provide an opening for Leiter and his destroyer to
escape (the incorrectly titled "Baltar's Escape"), thus moving the Galactica
closer to Terra. Why would it not take at least another two-part story to
flesh out the Alliance-versus-Nationalist dilemma?
The most bizarre example of concept erosion came in the form of John and the
Ship of Lights. Given the abilities exhibited by these aliens, they could've
created their own impostor-facsimile of Charlie Watts without the need for
abducting Apollo, he could've delivered the same speech to the Presidium, and
stopped the missiles in the sky without troubling the Galactica. All without
violence. But the most troubling layer of abuse of concept comes in the form
of John himself. Edward Mullhare seems to be at least partially reprising
his role as Captain Daniel Gregg from THE GHOST AND MRS. MUIR (20th Century
Fox, 1968-70), in which the spirit of a deceased sea captain continues to
inhabit his former seaside home and form a relationship with the subsequent
owner, Carolyn Muir (Hope Lange). What does this have to do with a
super-race which Adama once referred to as the "light of truth and good"?
This race's first face-to-face appearance in "War of the Gods, Part II" was
presented as far more alien and mysterious. A viewer couldn't be sure if
they were akin to angels or the manifestation of U.F.O. phenomena credited
with unexplained disappearances. The use of a deep male voice in concert
with tall, lithe, feminine forms shrouded in shimmering veils was effective
in producing "not quite human" effect. With the arrival of all-too-human
John, all that illusion was shattered. And the notion that these aliens
don't get involved in violence doesn't ring true after they abducted so many
viper pilots. They even visited themselves on Baltar's baseship, inspiring
him to rendezvous with the Galactica in "War of the Gods, Part I"
Spectacle Value
There is an odd scene at the beginning of this episode in which we see an
Eastern Alliance enforcer, who is apparently sitting before a console aboard
Commandant Leiter's destroyer. The figure says nothing, does noting. Still,
we hear what seems to be another enforcer announcing that they've detected
alien fighters following their ship. This does effectively provide a link to
the previous installment in the anthology. Despite that, the use of only one
enforcer, whose lips do not move, is a failing in production values. It
would've been more effective if we saw a row of enforcers sitting at their
stations as they work. The voice could still have been off-camera.
The whole deal with the white uniforms is a very lame gimmick. And when you
stop and think about it, why didn't this "protecting white aura" also
envelop the vipers and allow them to escape detection?
True to Battlestar's past, Apollo and Starbuck land on Terra at night. This
is a handy way to avoid showing us this world's society, automobiles, and
anything else that might give it substance. It was, however, a clever way to
avoid having to reveal the details of the helicopter-like flying craft used
by the People's Nationalist Force when they discover Starbuck. Funny though,
that we see daylight scenes of the outside of buildings in the capitol, yet
the actors are all shown either in nighttime scenes or in windowless rooms.
The use of U.S. missile footage, combined with the "not again!" use of
Apollo L.E.M. extraction footage, cannot be excused. If Battlestar's makers
wanted to produce a Cold War allegory on another world, they should've
realized they'd have to cough up the money to create their own special
effects.
Just what was that web-like aura that the Galactica sprayed down on Terra to
destroy those missiles? It would've been much more interesting (and probably
simpler) to show the battlestar's laser turrets picking off the missiles.
(Missiles of this type would have to be slower than the Cylon fighters these
turrets are used to shooting down.)
The parliamentary chamber inside the Presidium doesn't look like a
deliberative body at all. It looks more like a theatre in-the-round.
If Battlestar Galactica were new today...
This show would underscore the utility of two-seat vipers, the return of
C.O.R.A. from "The Long Patrol", and the introduction of a bomber-like
vehicle that would allow at least a squad of warriors to make incursions on
unknown worlds. Apollo could've lead one or two such ships to Terra and
facilitated the story much more practically. If another warrior (or group of
same) were with him, he would not have to talk to himself. Also: think of
the possibilities of having Apollo and Sheba sharing a ship during a
mission... or Starbuck and Athena.
The whole John thing was a mistake. If the Ship of Lights were to return, it
would have to be presented in a more alien, more mysterious form. In the
context of this anthology, it would be best to expand the story into two or
more parts and let the Galactica crew do their own exploring, make their own
determinations using their own wits, and arrive at a decision to leave this
world alone. It would've served as a more fitting finale for the series.
The Galactica and her laser turrets would have to be shown more actively
engaging the missiles over Terra. The weird effect that was used seemed more
like something the Starship Enterprise would apply. It would also be much
more effective to show vipers launching over Terra and getting in on the
act.
Tidbits & Nit-picks
The Supreme Commandant's suspicion raised in the episode's ending that the
People's Nationalist Force could be responsible for blocking the missile
launch provided an interesting allusion to President Reagan's so-called
"Strategic Defense Initiative" in the mid-1980's, which was given the
popular nickname "Star Wars".
Funny how John's "reflection" could not be seen outside the confines of the
Ship of Lights, yet Apollo and Starbuck can converse with him on Terra.
Could John's illusion be telepathic?
Notice that none of the Galactica characters ever express any concern about
Terra ever being vulnerable to Cylon attack. Apollo repeatedly insists he is
from another galaxy. This being the case, the legitimate question comes to
mind: if they left the Cylons behind, why doesn't Adama start seeding
habitable worlds with volunteers who can build a new future and carry on the
Colonial legacy in relative safety? In the Galactica's situation, it makes
little sense to put all your eggs in one basket if you don't have to. Surely
not everyone in the Fleet agrees with Adama's quest. Why not offer breathing
equipment and leave some folks off on Paradeen?
The Borellian Nomen who escaped in Leiter's ship are never mentioned again
in the series. Presumably, they will seed Terra (the Eastern Alliance?) with
Colonial culture, albeit the rebellious ways of the Nomen. If Maga and his
two partners in crime retained at least some of the Borellian weapons upon
their escape, then it can be assumed that at least some Colonial technology
will be absorbed into the society on Terra.
While it is never explicitly spelled out during the Terra anthology, there
is the strong implication that Terra and its colonies are spread out over at
least a couple of closely adjoining planetary systems. This would explain
the relative isolation of Paradeen (and the need for refugees to use a
sleeper ship) and the long travel time that Leiter's ship takes to return to
its home port, supposedly Luna 1.
Speaking of travel times, it seems that more than just a few hours or days
passed between the ending of "Baltar's Escape" and the beginning of this
episode. Adama states in the computerized dictation of his memoirs that "it
has been seven sectars" since Leiter's ship was allowed to escape. Following
the past alleged "system" of Colonial measures as a guide, a sectar (the
spelling shown on Adama's dictation scanner) would have to be the next level
of magnitude in time after a secton, which would be the next step up after a
centar/centare, which in turn would be next up after a centon. Extrapolating
logically (and we're really taking a chance here) from the notion that a
centon is a Colonial minute, and a centar/centare would therefore be their
version of an hour, it would seem that a secton is roughly analogous to a
day. Could a sectar therefore be much like a week? Is it safe to assume
that seven Colonial weeks have passed since "Baltar's Escape?" This would
reinforce the notion that, even as sublight vehicles go, spaceflight
technology on Terra is much closer to the standards of present-day real-life
Earth than even the relatively primitive "sixth millennium fighter" and
shuttle from the penal asteroid of Proteus seen in "The Long Patrol".
One failing in this episode's plot: why couldn't the Eastern Alliance launch
their attack from their destroyers? It would've been much quicker. For that
matter, why aren't the People's Nationalist Force actively deploying their
own spaceships? Given the strong implication that both sides seem to have a
fairly equal technological and military footing, the whole situation is that
much more confusing. And why couldn't spaceships and satellites from Terra
detect the approach of the Galactica? It would be pretty hard to miss an
incoming starship one nautical mile long and partially self-illuminated.
Tigh's remark "Sir, it has been some time since the Galactica has been pushed
to..." in response to Adama's order for lightspeed is puzzling. Does this
imply their intergalactic travel was accomplished through some kind of jump
mechanism, or the use of wormholes? Or could this simply mean that since
their arrival in the environs of Terra the Fleet has kept a sublight pace?
Why was Apollo babbling on about the "opposite of peace"? The reason the
Colonies fell was Baltar's betrayal.
More discontinuity: why would Apollo tell Brenda/"Amnesia" this his ship
crashed, when we later see Starbuck climbing atop Apollo's viper, intact?
Why would he say that to her?
This episode provides some seldom-seen references to distinctive viper ships
in the series. In "The Long Patrol", Starbuck's modified probe ship,
nicknamed the Starchaser, was designated "Recon Viper One", or "RCV-1" on
the Galactica's scanners. In this show, Apollo's ship is referred to as
"Viper Two" and Starbuck's ship is referred to as "Viper Four". Notice there
is no reference to squadron affiliation.
|