BSG Resurrection Title
 
BSG Resurrection

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BSG actors and actresses



BSG actors and actresses



BSG actors and actresses

Interviews


Steve Parady

Steve Parady

Field: FX Modeler and BSG Revival Supporter
Email: [email protected]


Battlestar Galactica: Resurrection recently spoke with FX Modeler Steve Parady about his work including the Scarlet Viper Model and his thoughts regarding Battlestar Galactica. He has been active in the revival effort and his model was the basis for a CGI Scarlet Viper model used in Richard Hatch's BSG: Second Coming Trailer.

Scarlet Viper Scarlet Viper

BGR: Obvious question...what motivated you to in the first place to do FX models?

SP: I have loved SF and model building since I was a kid. I was brought up in the sixties when the human race took its first tentative steps into space, and news reports and TV coverage of early space missions really captured my imagination. I also watched all the classic old Sci-Fi movies that were on TV at that time. Things like Destination Moon, Tobor the Great, The Day the Earth Stood Still, Earth Versus the Flying Saucers and dozens of others. The Gerry Anderson TV shows were another big influence, from Supercar from around 1960 to Fireball XL5 and of course Stingray and Thunderbirds. These shows really showed me what models and imagination can accomplish.

BGR: What do you find to be the most difficult aspect of FX modeling?

SP: Getting that sense of reality about a model. It's not just in realistic detailing and painting, it's the whole design concept. Does this really look like it will fly, or function? Does it make any sense in the world it is presented in? Can you suspend in your disbelief that this is just a model and accept it as part of this story that is being presented?

BGR: Personally...what's your take on CGI?

SP: CGI is greatest thing since sliced bread! With CGI you can create realistic effects more easily and more cheaply than ever before. I've done CGI work for TV. A couple years ago TBS program called "Fire from the Sky" feature some of my CGI effects. A nuclear missile is launched at an asteroid to blow it up before it strikes the earth. The explosion breaks the asteroid into several large chunks that strike the earth anyway, causing even more damage! That was fun. Another sequence I did was of a mining base on an asteroid with a mass driver transportation system. I did these sequences on my home Macintosh Performa, a puny machine by today's standards, but they were shown on national TV!

BGR: Do you think that FX work should consist of only physical models, only CGI...or a mix of the two?

SP: It totally depends on the project and the look you are trying to achieve. For a realistic type program or film I prefer to see both. CGI is not the answer to every effects situation. Some things are still more effective with models or full size sets and props. CGI is getting better every year. The audience is getting more sophisticated too, and can recognize some CGI effects and artifacts more readily. Computer animation and physical models are just tools to be used. The effects supervisor should have a full array of tools at his disposal, and pick those best suited to each image he is trying to create.

BGR: What draws you to the Sci-Fi genre?...In other words, do you think there is more creative freedom there?

SP: It depends on the project. In general, yes, there is more creative freedom. You get to create something new, something never seen before. In some ways it is easier too. For example if you were to build a model of the Titanic for a Jim Cameron film, you would have to be able to create an accurate model down to the placement of each rivet. If you slip up, some history nut is going to rip into you for some little mistake, like for painting a deck chair the wrong shade of tan or something. But if you build an original model of a mile long alien space cruiser that no one has seen before, who can tell you it isn't right? You might include some interesting looking salt shaker for the engine exhaust. If your ship appears in a popular movie, some fan is going to try to build his own model of that ship and will go to great lengths to reproduce that same salt shaker you found at a garage sale. And some other fan will rip him apart not getting it exactly right!

BGR: In particular...what has drawn you to Battlestar Galactica?

SP: I loved Battlestar when it was first on TV. The aircraft carrier in space is a great concept, something different from the ships in Star Trek or Star Wars. Like those two, it is great space opera, a great escapist fantasy. Honestly, I kept hoping it would get better! I believe that Battlestar Galactica has tremendous potential to tell a great story, an epic struggle and quest filled with peril and triumph.

BGR: Tell us about your experiences working on the models for "Battlestar Galactica: The 2nd Coming"...what was it like?

SP: It's interesting. I met Richard Hatch at a SF convention 3 years ago where he spoke about his concept to revive Galactica 20 years later. It immediately grabbed hold of my imagination and I began to speculate what upgraded Vipers might look like. I did a quick sketch and showed it to him.

He encouraged me to do some more. I did some sketches and computer renderings of the Vipers, new Colonial ships and Cylon ships. I built a model of the Scarlet Viper based on the reissued Monogram kit. I showed it to Richard a few months later at DragonCon. He loved it and asked me for the model so he could show his CGI team. They used the same basic design I came up with, except they turned the top fin around backwards! They also used a longer exhaust extension, something I had in an original sketch, but not in the model, which used a shorter exhaust extension so it would fit in a display case. I didn't know they actually used my design until DragonCon the next year where Richard premiered the trailer.

BGR: You've been tapped to do some modeling work for "The Great War of Magellan"...that must be a completely different experience, what are your thoughts about it?

SP: This is a really exciting project where I can let my imagination go and come up with all kinds of new ideas. Stuff nobody has seen before. Richard wants giant space cruisers, futuristic tanks and fighters, space cities and all kinds of Sci-Fi hardware. It's real epic. I'm not doing modeling work so much as design work. A couple of my ships are in it so far. The Magellan project, like the trailer for Richard's Battlestar Galactica: The Second Coming, is using all CGI for the effects work. What preliminary effects I've seen so far are really spectacular!

BGR: What projects would you like to work on in the future?

SP: Paying ones! Seriously, we all have to make a living! Science fiction is number one with me. Personally I would love to a space story, say it's about 50 years in the future, there is no faster than light travel and humans are just starting to colonize the solar system. The closest thing to it is the movie "Outland", which was kind of a western in space with Sean Connery as the sheriff.

BGR: What do you think about the current talents in the FX field...any particular favorites?

SP: I liked "Starship Troopers". I didn't expect much from that film, so I was surprised at how good it was. The TV series, which is all Computer animation also has some good original designs in it.

BGR: What are your thoughts about FX vs. Storyline?...in other words, a lot of projects sacrifice story/characters for the sake of splashy FX, do you think there needs to be a balance between the two?

SP: I'd rather watch a story with good ideas, characters and intellectual integrity with cheesy robot costumes and saucers hanging from strings. But I still will watch a multi-million dollar sfx bash with mindless violence and little plot. I'd admire all that good effects work being wasted in the name of appealing to the largest possible audience to make a quick buck.

BGR: What suggestions would you offer to people getting into FX modeling?

SP: Do it because you love it! Don't plan on getting rich or even making it in Hollywood. Keep working on those designs, do all that realistic detailing and painting, enter model contests, take pictures, make amateur films and videos. Go to conventions and model shows. You have to love what you're doing and that love will show in the results. Who knows where it might lead you!


Steve and Richard Steve Parady and his Model
Steve with Richard Hatch and Steve with his Scarlet Viper.


Some space shots featuring Steve's models (Click to Enlarge).


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