Battlestar Galactica: Resurrection recently spoke with FX Modeler Steve Parady about his work including the Scarlet Viper Model and his thoughts regarding Battlestar Galactica. He has been active in the revival effort and his model was the basis for a CGI Scarlet Viper model used in Richard Hatch's BSG: Second Coming Trailer.
BGR: Obvious question...what motivated you to in the
first place to do FX models?
SP: I have loved SF and model building since I was a kid. I was brought up in
the sixties when the human race took its first tentative steps into space,
and news reports and TV coverage of early space missions really captured my
imagination. I also watched all the classic old Sci-Fi movies that were on
TV at that time. Things like Destination Moon, Tobor the Great, The Day the
Earth Stood Still, Earth Versus the Flying Saucers and dozens of others.
The Gerry Anderson TV shows were another big influence, from Supercar from
around 1960 to Fireball XL5 and of course Stingray and Thunderbirds. These
shows really showed me what models and imagination can accomplish.
BGR: What do you find to be the most difficult aspect of
FX modeling?
SP: Getting that sense of reality about a model. It's not just in realistic
detailing and painting, it's the whole design concept. Does this really
look like it will fly, or function? Does it make any sense in the world it
is presented in? Can you suspend in your disbelief that this is just a
model and accept it as part of this story that is being presented?
BGR: Personally...what's your take on CGI?
SP: CGI is greatest thing since sliced bread! With CGI you can create realistic
effects more easily and more cheaply than ever before. I've done CGI work
for TV. A couple years ago TBS program called "Fire from the Sky" feature
some of my CGI effects. A nuclear missile is launched at an asteroid to
blow it up before it strikes the earth. The explosion breaks the asteroid
into several large chunks that strike the earth anyway, causing even more
damage! That was fun. Another sequence I did was of a mining base on an
asteroid with a mass driver transportation system. I did these sequences on
my home Macintosh Performa, a puny machine by today's standards, but they
were shown on national TV!
BGR: Do you think that FX work should consist of only
physical models, only CGI...or a mix of the two?
SP: It totally depends on the project and the look you are trying to achieve.
For a realistic type program or film I prefer to see both. CGI is not the
answer to every effects situation. Some things are still more effective
with models or full size sets and props. CGI is getting better every year.
The audience is getting more sophisticated too, and can recognize some CGI
effects and artifacts more readily. Computer animation and physical models
are just tools to be used. The effects supervisor should have a full array
of tools at his disposal, and pick those best suited to each image he is
trying to create.
BGR: What draws you to the Sci-Fi genre?...In other
words, do you think there is more creative freedom
there?
SP: It depends on the project. In general, yes, there is more creative freedom.
You get to create something new, something never seen before. In some ways
it is easier too. For example if you were to build a model of the Titanic
for a Jim Cameron film, you would have to be able to create an accurate
model down to the placement of each rivet. If you slip up, some history nut
is going to rip into you for some little mistake, like for painting a deck
chair the wrong shade of tan or something. But if you build an original
model of a mile long alien space cruiser that no one has seen before, who
can tell you it isn't right? You might include some interesting looking
salt shaker for the engine exhaust. If your ship appears in a popular
movie, some fan is going to try to build his own model of that ship and will
go to great lengths to reproduce that same salt shaker you found at a garage
sale. And some other fan will rip him apart not getting it exactly right!
BGR: In particular...what has drawn you to Battlestar
Galactica?
SP: I loved Battlestar when it was first on TV. The aircraft carrier in space
is a great concept, something different from the ships in Star Trek or Star
Wars. Like those two, it is great space opera, a great escapist fantasy.
Honestly, I kept hoping it would get better! I believe that Battlestar
Galactica has tremendous potential to tell a great story, an epic struggle
and quest filled with peril and triumph.
BGR: Tell us about your experiences working on the
models for "Battlestar Galactica: The 2nd
Coming"...what was it like?
SP: It's interesting. I met Richard Hatch at a SF convention 3 years ago where
he spoke about his concept to revive Galactica 20 years later. It
immediately grabbed hold of my imagination and I began to speculate what
upgraded Vipers might look like. I did a quick sketch and showed it to him.
He encouraged me to do some more. I did some sketches and computer
renderings of the Vipers, new Colonial ships and Cylon ships. I built a
model of the Scarlet Viper based on the reissued Monogram kit. I showed it
to Richard a few months later at DragonCon. He loved it and asked me for
the model so he could show his CGI team. They used the same basic design I
came up with, except they turned the top fin around backwards! They also
used a longer exhaust extension, something I had in an original sketch, but
not in the model, which used a shorter exhaust extension so it would fit in
a display case. I didn't know they actually used my design until DragonCon
the next year where Richard premiered the trailer.
BGR: You've been tapped to do some modeling work for
"The Great War of Magellan"...that must be a
completely different experience, what are your
thoughts about it?
SP: This is a really exciting project where I can let my imagination go and come
up with all kinds of new ideas. Stuff nobody has seen before. Richard
wants giant space cruisers, futuristic tanks and fighters, space cities and
all kinds of Sci-Fi hardware. It's real epic. I'm not doing modeling work
so much as design work. A couple of my ships are in it so far. The Magellan
project, like the trailer for Richard's Battlestar Galactica: The Second
Coming, is using all CGI for the effects work. What preliminary effects
I've seen so far are really spectacular!
BGR: What projects would you like to work on in the
future?
SP: Paying ones! Seriously, we all have to make a living! Science fiction is
number one with me. Personally I would love to a space story, say it's
about 50 years in the future, there is no faster than light travel and
humans are just starting to colonize the solar system. The closest thing to
it is the movie "Outland", which was kind of a western in space with Sean
Connery as the sheriff.
BGR: What do you think about the current talents in the
FX field...any particular favorites?
SP: I liked "Starship Troopers". I didn't expect much from that film, so I was
surprised at how good it was. The TV series, which is all Computer
animation also has some good original designs in it.
BGR: What are your thoughts about FX vs.
Storyline?...in other words, a lot of projects
sacrifice story/characters for the sake of splashy FX,
do you think there needs to be a balance between the
two?
SP: I'd rather watch a story with good ideas, characters and intellectual
integrity with cheesy robot costumes and saucers hanging from strings. But
I still will watch a multi-million dollar sfx bash with mindless violence
and little plot. I'd admire all that good effects work being wasted in the
name of appealing to the largest possible audience to make a quick buck.
BGR: What suggestions would you offer to people getting
into FX modeling?
SP: Do it because you love it! Don't plan on getting rich or even making it in
Hollywood. Keep working on those designs, do all that realistic detailing
and painting, enter model contests, take pictures, make amateur films and
videos. Go to conventions and model shows. You have to love what you're
doing and that love will show in the results. Who knows where it might lead
you!
Steve with Richard Hatch and Steve with his Scarlet Viper.
Some space shots featuring Steve's models (Click to Enlarge).
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