Battlestar Galactica: Resurrection talked at length with Michael
Faries, indisputably one of the busiest Battlestar Galactica
webmasters on the Internet. Michael has taken age-deep memories of a
beloved science fiction show and created some of our favorite Battlestar
web destinations: BattlestarPegasus.com, BattlestarGalactica.com (specifically for Richard Hatch),
BattlestarUniverse.com and the newly redesigned RichardHatch.com.
And, in addition to working with various stars of the show, he has become
directly involved with the property itself. He is the new Director of
Marketing for JMJ Media Group, LLC (http://www.jmjmedia.com) who publish
the official Battlestar Galactica comic books under the Realm Press
imprint.
When he isn't bringing Battlestar Galactica text and imagery to life on
the web, Michael maintains his full-time corporate internet marketing
career at Sun Microsystems, plus his devotion to his family life. He'll
also be the first to tell you that time management does work. Just ask a
couple of his influences, Anthony Robbins and Dr. Stephen Covey.
And if you're curious, Michael does have additional web projects on his
current calendar, ranging from web development projects around another
popular 1970s science fiction series, plus preparing for Richard Hatch's
next project, "The Great War of Magellan."
BGR: Our obvious first question is: What got you hooked on
Battlestar Galactica?
MF: What got me hooked? I was an eleven year old with a
subscription to Starlog magazine. Before the show started, I was
spellbound by various articles, plus Ralph McQuarrie's pre-production
sketches and the myriad assortments of photographs. Then I read the novel.
You can see how the show made a strong impression before it even aired. I
specifically remember the first three hour television movie on Sunday,
September 17, 1978, plus the subsequent episodes. It was a fun television
show.
BGR: Secondly and just as important: What motivated you to get
involved in the revival?
MF: It's a culmination of different events.
The first motivation came from original series star, Richard Hatch. I
remember picking up Richard's first novel, "Battlestar Galactica:
Armageddon" in early 1998, followed months later by "Battlestar Galactica:
Warhawk." The books were astounding. Richard had found the spiritual,
dramatic power within Glen A. Larson's creations and reignited it
thousand-fold. Once again, I was faced with the trials and tribulations of
childhood heroes, twenty years past. And this time, Richard fueled their
presences with evocative storytelling, deeper character insights, and
progressive revelations. Richard reminded us what was special -- and
hauntingly unique -- about this series.
Before reading the novels, I knew Richard was attempting to revive the
show. The books made that dream convincingly real. Richard had evolved the
right formula for Battlestar Galactica's return. How could this show not
be produced? More people needed to speak up!
The second motivation came from the web site development. In building
BattlestarPegasus.com, I had a platform to express Richard's message to
the masses. Richard had started it with his RichardHatch.com site; the
momentum was infectious. Everyone had a common theme: Bring back the
original cast, characters and themes - and introduce new elements which
somehow remain true to the original series. It was -- and is -- a recipe
for success. And it has motivated me to promote the revival of Battlestar
Galactica.
BGR: Did you think you would get so deeply involved?
MF: Can I answer yes and no? (wry smile) Frankly, I was deeply
involved with Battlestar Galactica since the first time I learned about
the series. I was drawn deeper when I watched the 1978-79 television
series. (And I was equally repulsed by the travesty known as Galactica:
1980.) On the flipside, I didn't envision myself building these
Battlestar web sites, or working with/befriending some of the original
actors to the degree that I did.
BGR: Tell us about your development of BattlestarPegasus.com.
MF: Do you want the long version or the short version? (laughing)
I mentioned being genuinely inspired by Richard. Well, in 1998, there
weren't very many Battlestar web sites to draw inspiration from. In fact,
it was a miasmic mess; I felt there were a handful of quality sites on the
'net. Someone needed to take the plunge and create an uber-site. Something
which encompassed more facets of Battlestar Galactica than all of the
sites combined. To me, a site like "The Lurker's Guide of Babylon 5" is a
great example of an information-rich resource for a television show. (And
it would later provide the inspiration for BattlestarPegasus.com.)
So, in September 1998, I planned to attend the Battlestar Galactica 20th
Yahren Reunion event in Los Angeles, CA. I had hoped to have an in-depth
conversation with Richard about activating his BattlestarGalactica.com
domain. At the time, I was project managing the construction of a
multi-million dollar web site for SGI (Silicon Graphics). As the Fates
would have it, we worked non-stop through that weekend.
While disappointed, I resolved to chart my own course. Months later, I
acquired BattlestarPegasus.com on the twenty year anniversary of "The
Living Legend, Part II" (the last appearance of the Pegasus). It also
allowed me to pay homage to the late, great actor, Lloyd Bridges
(Commander Cain of the battlestar Pegasus) who was a favorite of mine.
Ironically, my father's fraternity brethren at UCLA were Beau and Jeff
Bridges. There's a family connection. ;-)
BGR: Just as interesting, tell us about your the development of
BattlestarGalactica.com.
MF: Jack Stauffer and I were talking one morning, and the topic of Glen
Larson's Battlestar site came up. I asked Jack, "So, why isn't Richard
doing anything with BattlestarGalactica.com? Richard is missing a prime
opportunity to communicate his Battlestar vision to the fans." So, Jack
said to hold on, as he's calling Richard about it. Ten minutes later,
Richard calls me. We spent over an hour getting to know one another while
we discussed the potentials for building a fan-based Battlestar Galactica
web site. It was the beginning of a friendship between us, too.
95% of what we theorized for the web site is what you see on
BattlestarGalactica.com today. In fact, that 95% existed when we launched
the site. Construction on BattlestarGalactica.com took place over two
months; we unveiled it prior to Richard's presentation of his Battlestar
trailer at the August 1999 San Diego Comic Con.
BGR: Haven't you been tempted to "tell all" about the inner
workings of Richard's productions/work?
MF: No way. I value Richard's friendship tremendously. We find
ourselves mentoring one another when we get together. Richard has shown a
tremendous amount of trust in me and my professionalism. From my corporate
perspective, I deal with classified, mission critical information on a
daily basis at work. In communications with Richard, I'm privy to a lot
of information. That same professionalism exists between us.
BGR: What's the most commonly requested item on
BattlestarGalactica.com?
MF: Everyone wants to see the trailer. I mean EVERYONE. I don't
blame them. Richard created a masterpiece. It evokes raw emotions on
numerous levels, for new and old fans alike. I know we are missing a major
opportunity to promote Richard's vision of Galactica. I wish we could
present the trailer on the web sites; we can't, due to Screen Actors Guild
considerations for making the trailer.
BGR: We're curious to learn more about Realm Press, the publishers
of the official Battlestar Galactica comic books. What got you moving in
the direction of working with them?
MF: With BattlestarPegasus.com operational, and
BattlestarGalactica.com under development, I was contacted by Jeff (J.C.)
Vaughn, who was working for Realm at the time. Both he and Mark Haynes
(President/publisher) sent their compliments about the web site. Since I
was in full Battlestar promotion mode, I asked how I could help
publicize/promote their work. The working relationship followed.
In fact, in August 1999, I took the entire BattlestarGalactica.com web
development team to the San Diego Comic Con for the official unveiling of
Richard's trailer. On the same day, we sat down with the Realm Press team.
Those meetings started true friendships which have deepened greatly over
the past year.
Around January 2000, Realm Press underwent another restructuring and I was
asked to come aboard as the Director of Marketing, starting with
"Battlestar Galactica: Eve of Destruction Prelude." I love Battlestar
Galactica. I love marketing. And I find it challenging to bring readers
their three or four dollars' worth of entertainment.
BGR: How do you see Realm Press impacting the dynamics of the
revival?
MF: Since Battlestar Galactica is a twenty+ year old property, I
think it impacts the revival by its mere presence. There is little to no
active merchandising for the Battlestar Galactica license; we're one of
the only companies who bring new products to market each month. While I'm
obviously biased, I think any purchase of Realm's Battlestar Galactica
comic books is a measure of support for the show, and a future revival.
When a company like Universal Studios (owners of the Battlestar Galactica
property) sees that fans want related products, it signals support for the
show. The more support, the more interest.
Corporations are driven by quantitative metrics. What is the profit
potential? What markets will drive successful margins? Imagine if Realm
Press decided to discontinue Battlestar Galactica comic books. That action
would send a minor message to Universal: Battlestar Galactica isn't
desirable; the fans aren't interested. But it's a valid message. And I
don't personally see other companies who are willing to pick up the
Battlestar Galactica publishing license in this sluggish comic book
market.
BGR: Currently, Realm Press is THE source of new Battlestar
Galactica material. How do you think the eventual revival will shape the
stories yet to be produced?
MF: I think the revival is already having an impact on stories,
current and unproduced. I can't comment on what future stories will
entail. I sincerely hope, though, that Richard Hatch's production efforts
become reality. Richard has plans for the Battlestar universe which will
make it an irresistible environment to create new stories. I hope we'll
have that chance.
BGR: What will Realm Press do when the show is successfully
revived?
MF: It's all about licensing. When a new Battlestar television show
and/or movie is eventually produced, the licensing is divided into old
versus new. Obviously, the licensee wants a focus on the newer product.
But I think we'll see both old and new Battlestar stories told, in one
forum or another. If Richard Hatch's project is successful--and I think
it will be--then I think Realm Press will attempt to produce both new and
old Battlestar Galactica tales. No promises, though.
BGR: Will you adapt Richard's Battlestar Galactica: The Second
Coming trailer production to comic books?
MF: (shaking his Magic 8-BallTM) "Better
not tell you now."
BGR: We can only hope. Tell us, the original Realm Press had it's
share of problems. What's the difference here?
MF: I think the number one problem with the original Realm Press
was the lack of products shipping on time. Many independent publishers
are at a disadvantage; the cash flow is limited. I think the original
Realm Press strived to produce the best Battlestar comic books ever seen.
And artist Chris Scalf -- with the later addition of writer James Kuhoric
-- delivered, and delivered well. But the books weren't shipped
regularly, as solicited, due to production problems. And comic book
vendors are shaky enough about independent publishers. That didn't help
Realm's reputation. We're actively working, via our recent restructuring,
to change that image.
BGR: Can you give us some more details regarding Realm Press's
"Battlestar Galactica Technical Manual"?
MF: Absolutely. I'll preface this by saying: If you're a
Battlestar fan, new or old, you MUST seek out this comic book. And that's
not mere hype. There hasn't been an official Battlestar Galactica product
quite like this.
"The Battlestar Galactica Technical Journal" is a brand-new comic book
limited series from Realm Press. Our publisher, Mark Haynes, devised the
series. And Mark is also writing issue #1, which focuses on the
Galactica.
The part that's tremendously exciting to me: I asked Mike McAdams and Ken
Thomson, Jr., whom I know from Richard Hatch's "Battlestar Galactica: The
Second Coming" trailer, if they were available for illustration work.
These two gentlemen are incredibly gifted. Mike created the incredible
battlestar CG model which was used in the trailer. Ken did an assortment
of amazing CG work, including rotoscoping and character animation work.
So, instead of using hand-drawn illustrations as was originally planned,
the comic book became a VERY slick, near-photographic production. In
essence, the Technical Journal is a Colonial Warrior's guide to
familiarizing himself with the tech/mech of the fleet. In the first
issue, the Technical Journal shows the Galactica, ten yahrens since the
original series ended. You'll see interior shots of the Galactica,
including the bridge; cutaways (the landing bays, the battlestar's
engines, the Viper); and some incredibly stylish exterior shots. Plus a
few surprises thrown in.
BGR: Surprises? Don't hold back...
MF: Here's one example. During the planning sessions, Mike took one
of my suggestions and put it into the Viper cutaway rendering. If you're
familiar with the 1970s Mattel Battlestar Galactica Viper toy, you'll
recognize what I'm alluding to.
BGR: Is it possible to view the Technical Journal online?
MF: If you go to http://www.jmjmedia.com you will see more
information about the book. Plus I posted an Acrobat file with a special
sample image from the comic book. There is also a Web Roundtable with
further discussions on the Technical Journal with Mike, Ken and myself.
We're cooking some gourmet Galactica over here.
Spread the word: The book comes out in late June 2000. And this book was
not heavily ordered; the print run is limited. In other words, it will be
hard to find, and probably a collector's item in time. It is an
incredible collection of original images, not a rehash of old studio
photographs or replicas. And the artists worked very hard to keep it true
to the original. Both Ken and Mike deserve a lot of credit for that.
BGR: What do you have planned for the second issue?
MF: If sales are strong enough to warrant a second issue, then
we'll see a focus on the "Ships of the Fleet." Without giving away
specifics, you'll see some old favorites, and some new ones, too. I do
want to tease readers with this: Ever wonder what the Pegasus might have
looked like, ten yahrens since the end of "The Living Legend, Part II"?
Well, I definitely do. Perhaps we'll explore that.
BGR: What are your hopes for the future of Battlestar Galactica?
MF: First and foremost: That Hollywood has an enlightenment about
Battlestar Galactica. For starters, the profit potentials are enormous;
the show is still recognized worldwide; and this is a franchise epic in
the making.
I think attempting to predict the future of a new Battlestar Galactica
production (for this year) is like trying to guess where the stock market
will close at the end of the day. It has been a roller coaster ride since
Richard announced his Battlestar project (and the trailer), followed by
Glen Larson's Battlestar announcements.
BGR: What do you see further down the road for Realm Press?
MF: Again, licensing is the key factor. Whatever happens with
Battlestar Galactica affects the licensing, and the ability to continue
publishing the books. For the short term, I think Realm Press will
continue with its line of classic Battlestar Galactica comic books.
If you're curious about planned releases, then silence is golden. The old
Realm Press received some flack for pre-announcing books which never
shipped. In my new position, that won't happen again -- at least, not
without good reason.
BGR: What about the web sites? BattlestarPegasus.com and
BattlestarGalactica.com?
MF: BattlestarPegasus.com: I'm working on expanded content
creation, particularly in the episode analyses area, plus more CGI models
and meshes. BattlestarPegasus.com has endured major update lags over the
past year as the focus went to BattlestarGalactica.com. As a result, the
site has languished. I'm actually re-energizing the site, beginning this
summer, with help from various content contributors.
BattlestarGalactica.com: The original plan for BattlestarGalactica.com
consisted of monthly magazine update: The content would rollover once a
month, with regular contributions by fans. We're nearing the one year mark
for BattlestarGalactica.com; the site will continue to promote the show.
More time and energy is being directed at other projects, though, as we
wait for Universal Studios and Glen A. Larson to finalize the
licensing/ownership issues. I won't say what we're planning, once
Universal gives Richard the green light to produce his Battlestar
Galactica production. I will say that it is entirely possible -- and
probable -- that the site will metamorph into something different, whether
by Richard's choice or Universal's or ?? I hope to be a part of it, in
one capacity or another. But I'm not holding my breath.
BGR: What do you feel about all the parts of the revival efforts?
In other words, how do you see all the various efforts being put forth
working together?
MF: I think there have been tremendous strides in co-ordinating a
Battlestar Galactica revival effort. Various individuals have banded
together to support each others' efforts, via the Internet. For a
television series that hasn't seen all-new episodes in twenty+ years, I
think the outpouring of support has been fabulous. Everyone has an idea of
what they want to see in a new Battlestar Galactica production. Some
people clash on the concepts. Bottom line: People want the show back. And
many feel that Richard has the right formulas.
I do wish there were more supporters, though. People have clamored for
Richard's trailer; people have written rave reviews about the trailer.
Unless those communications are directed at StudiosUSA and Universal
Studios, it does little good. People need to provide feedback through the
Revival pages that you offer, or on Chris Feehan's Battlestar Homepage site or any of the Revival pages on
BattlestarGalactica.com or BattlestarPegasus.com.
BGR: In closing, what would you like to see from a new Battlestar
Galactica franchise?
MF: Success. Success for highly-creative people like Richard Hatch
and Jack Stauffer whom have worked very hard to promote/reinvigorate this
science fiction series. Success to original cast members like Dirk
Benedict, Terry Carter, Herb Jefferson, Jr., Anne Lockhart and others.
The heart and soul of Battlestar Galactica is the exploration of the
origins of humanity and the origins of mythology, not special f/x
extravaganzas. I think Battlestar Galactica deserves a chance to continue
its epic flight into adventure and exploration. As the Colonials are
seeking Earth, we're seeking them, too -- to tell stories which touch upon
the core essence of who and what we are. And I pray creative individuals
like Richard, who give a damn about those stories, are able to bring them
to us.
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